![]() Swiping left and right will jump the cart to a different track in that direction, and leaning left and right will not only avoid wooden signs that only cover half the track, but this is how you collect all the nuggets, gems, and eggs that are floating around in this mine. Swiping up will make the mine cart jump, swiping down will make your player duck. There are six decisions you can make when you come to each obstacle, and of course only one of them is the correct one. Survive in the mines as long as you can, collect as much gold as possible, use that gold in the store once you die, and then play again to see if you can get a little further. The formula here is pretty stock standard. I mean it eventually becomes that way the longer you play for, but being in the same vain as Temple Run, this sort of exponential difficulty is expected. Well luckily Rail Rush isn't that psychotic. Wait, did I say enjoyable? I must have meant hair-tearingly frustrating. From Indiana Jones and the Temple of Doom to Donkey Kong Country, they remain a memorable part of those titles. There's something inherently enjoyable about mine cart rides in videogames.
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